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Note from Charlie
I would really like to get everyone who wants to be a part of this to write something. I mean like anybody in the Avi System. I realize not everyone may want to have a part in this and thats fine they can be our testers or just help us by existing cause this game is based off of you guys. I made these questions to understand what we want from the game a little more. Write about this like you're writing about the best game you've ever played.

Hook
what makes this game interesting?

Charlie: This game will be something new but I don't want it to be too confusing to grasp. The gameplay will be engaging of course but there's some mystery that's left to the fandom to figure out and write. The Hook is the mix between 2 genres that should never be mixed: Rhythm and RPG with a deep storyline and lovable characters.

Mechanics
''what does the player do? why?''

Charlie: The player's goal is to leave The System. At first they don't know where to go and travel through the realms collecting clues. The player eventually ends up at the place where they will leave. What you do between these are what truly make the mechanics of a game. The player must either befriend enough Cryptids to be good or kill enough to be Evil so they can be sent somewhere. I'm still thinking through how you would befriend but I'm thinking you can give stuff or talk to the Cryptids. Most just want to have a dance off. If you use your instrument though that can hurt them so you have to learn lullabies and Peaceful music instead of fighting music.

Story
''what story would the players remember the game by? what emotions will it make them feel?''

Charlie: This depends on what the player does. They should feel a sense of accomplishment for both befriending and defeating. Of course they should also feel sad by what happens after they kill the character such as other characters being confused/depressed. With the befriending it will be the opposite and other characters will express their gratitude and ask to be your friend too.

The end of the story will make the player sad as the Player cant stay in this world with the characters and eventually moves on to somewhere else. I'm thinking though that if they can max their friendships out they will be able to take the sentries with them. I want them to be left feeling like they went down the big drop on a roller coaster.

Mood
''What impression does the game give? how are the visuals and sound?''

Charlie: I want it to be kinda old school with its graphics. Similar to earthbound but a bit more melancholy. Some stages will be bright but some of them should make the player feel uneasy like Arcania for example. The music should seem too good for the game and give a good sense of atmosphere. Since this game is very character driven the music will be centered around the characters and what they play/ how they feel. The world building has to be taken so much farther to achieve what I want this game to do... I hope that people find it to be an escape that feels real and a place they can go to when they feel disconnected form this world.

Us
How do we (as developers) want to be seen?

Charlie: I don't want anyone to know who I am, what my gender/age/blood type/sign is nothing. I will just be that person that did stuff for a game. I want to see what people do with only a name that isn't gender specific nor is it my birthname.

Resources

 * Github- I'm thinking about using this one for its collaborative abilities
 * Unity Collab - this is simpler but has limitations

Code
I'll (Charlie) probably be coding this unless someone in the Avi System would like to do it that's cool too we could add so much more with that. Plus parts of the game would be new to both of us.

C++ or C# if C++ is too complicated. I'm also committed to remaking this sometime in the future when I can be more serious with it.

I've already began learning C++ and will be practicing as I'm also writing the story so your help is greatly appreciated Avi, Vel, Malori, and Melthia, Thank you.

Hello World Visual Studio Tutorial